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GAMEPLAY / SYSTEMS PROGRAMMER

CHASE HAWLEY

Michigan-based Gameplay and Systems programmer with hands-on experience in Unreal and Unity.

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Chase Hawley's Latest Work

Aura | PC | Work in Progress

MY PORTFOLIO

01

RPG

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GAMEPLAY PROGRAMMER | SYSTEMS PROGRAMMER

Simple fantasy RPG made in Unreal Engine 5, created so that I could better learn Unreal's Gameplay Ability System. Takes a data-based approach to game design, most gameplay aspects can be balanced by tweaking values in data assets and curve tables.

02

VR SHOOTER / RESTARAUNT SIM

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LEAD PROGRAMMER

A VR shooting, cocktail-making experience made in Unity as a part of MSU's Game Development minor. Used collaborative skills to organize a small group of programmers, plan overall code structure, and integrate a multitude of systems.

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