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MY PORTFOLIO
01
RPG
GAMEPLAY PROGRAMMER | SYSTEMS PROGRAMMER
Simple fantasy RPG made in Unreal Engine 5, created so that I could better learn Unreal's Gameplay Ability System. Takes a data-based approach to game design, most gameplay aspects can be balanced by tweaking values in data assets and curve tables.
02
VR SHOOTER / RESTARAUNT SIM
LEAD PROGRAMMER
A VR shooting, cocktail-making experience made in Unity as a part of MSU's Game Development minor. Used collaborative skills to organize a small group of programmers, plan overall code structure, and integrate a multitude of systems.
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